cancel
Showing results for 
Search instead for 
Did you mean: 
cancel
1008
Views
0
Helpful
4
Replies

Forward Rule for Call Handler

MBO46
Level 1
Level 1

Hi All,

I have a little problem with a call handler on Unity Connection 8.5 in SCCP with my CUCM 8.5

I would like to have a greeting on only one DN when a call is forwarded on it.

I found a solution on my lab but she doesn't work on the costumer system.

I use a Hunt Pilot with Calling Transform Mask to X to identify the greeting with the forwarded routing rule CALLING NUMBER = X

On my lab,

  • Ok on external Call
  • Ok on internal Call

On my costumer,

  • Ok on external Call
  • KO on internal Call

It's very estrange because i test this solution on a version 7.1 and 8.6 and i haven't this problem to change the Calling Mask for internal call.

I seen this bug CSCtn38353 but for the moment i don't sure about it.

And on the logs of the CCM i found corretly the good calling number on the Station Call Info for unity SCCP port... But, i see only the real calling number on RTMT port on unity wich is the cgpnVoiceMailbox

Any idea ?

4 Replies 4

nikshah
Cisco Employee
Cisco Employee

Hi Matthieu,

Can you please attach the traces, for a call with the calling and called party numbers and also can you attach a screenshot of the calling number transformations.

Regards

Niket

Hi Niket,

You will find the ccm log file in attached part,

Calling : 220401 / SEP18EF639E766E

Called : 220350 forward all on 288100 wich is a Hunt Pilot with the Calling Transform Mask 288100

Unity Connection SCCP port used : CiscoUM1-VI2

Thank you for your help,

Matthieu

I have found the Bug for my problem....

CSCtn05642            Bug Details

Need ability to route calls based on CalledParty SCCP element
Symptom:
For Unity Connection in a SCCP/Skinny  integration with overlapping dial-plans, in some situations it may not  be possible for Connection to route calls to the correct mailbox.

Conditions:

Currently on forwarded calls for SCCP, Unity Connection routes on:
1) originalCpdnVoiceMailbox if non-zero
2) else originalCalledParty

So, the only way that i have, it is the upgrade... ^^

MBO46
Level 1
Level 1

Hi All,

The update does not have to correct my issu with the Call Handler rules...

So, i have tested the same configuration on UnityCnx 8.5SU4 and 8.6

     - On 8.5SU4 : We cannot join the Call Handler on internal call

     - On 8.6 : it's work fine!

Have you the same issu on UnityCnx 8.5 ?

A Call Handler with a personal greeting don't be played in internal call....

Getting Started

Find answers to your questions by entering keywords or phrases in the Search bar above. New here? Use these resources to familiarize yourself with the community: