07-31-2002 11:03 AM - edited 03-12-2019 08:09 PM
I'm experiencing an issue when creating new CallHandlers in Unity 3.1.4.
In the CallHandler page, I select the "+" to add a new handler. I type the name in the popup window. If I select an existing Call Handler as a basis for my new one, the process somehow deletes the greetings with the old handler and moves them to the new one. For example, I have Handler A with a standard and closed greetings already recorded. I create a new handler, Handler B, and I base it on Handler A. Handler B automatically gets the greetings from Handler A, and Handler A's greetings disappear.
Any ideas?
07-31-2002 11:08 AM
This is a known defect. (CSCdx46167) This has been resolved in engineering code and will be resolved in 3.1(5) release code.
Keith
07-31-2002 11:18 AM
This really drove me nuts until I figured out what was happening.
Any guess on the release of 3.1.5?
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