08-09-2002 12:50 PM - edited 03-12-2019 08:18 PM
While in a call handler if you press a caller input key that is set up as an
"invalid key" , Unity does state that the key is invalid then dose the following:
1. plays the directory handler
2. if no user input then plays the default call handler
Is there a way for unity to state that an invalid key was pressed and go to
the beginig of the current call handler ?
I am running 2.4.6(161)
Thanks
Jeff
08-09-2002 01:07 PM
You can download the BulkEdit Utility from www.Answermonkey.net. With this utility, it will allow you to change where Unity routes the call after the error gretting is played.
08-09-2002 07:23 PM
Thanks for the info I will give it a try ......
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