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05-07-2012 08:19 AM - edited 03-04-2019 04:16 PM
Hey guys,
hopefully this is the right place, but can anybody please simply explain these two algorithms? or provide a viable source to which i can read about them.
Thanks,
Josh.
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05-07-2012 09:03 AM
Josh
Here is a link discussing Bellman Ford
http://en.wikipedia.org/wiki/Bellman%E2%80%93Ford_algorithm
and here is another
http://compprog.wordpress.com/2007/11/29/one-source-shortest-path-the-bellman-ford-algorithm/
For Dijkstra you can read this
http://en.wikipedia.org/wiki/Dijkstra%27s_algorithm
or this
http://www.cs.auckland.ac.nz/~jmor159/PLDS210/dijkstra.html
HTH
Rick
Rick
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05-07-2012 09:03 AM
Josh
Here is a link discussing Bellman Ford
http://en.wikipedia.org/wiki/Bellman%E2%80%93Ford_algorithm
and here is another
http://compprog.wordpress.com/2007/11/29/one-source-shortest-path-the-bellman-ford-algorithm/
For Dijkstra you can read this
http://en.wikipedia.org/wiki/Dijkstra%27s_algorithm
or this
http://www.cs.auckland.ac.nz/~jmor159/PLDS210/dijkstra.html
HTH
Rick
Rick
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03-26-2021 09:51 AM
Why do we choose Bellman-Ford algorithm for RIP? Could we use Dijkstra's algorithm to calculate the tree no further than its neighbors?
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03-28-2021 09:38 AM
I am not authoritative on this topic (and if someone who is expert will jump in that would be appreciated) but I wonder if the choice is based on Bellman Ford ability to handle situations where some of the edge weights are negative numbers (which Dijkstra does not do). See this article for further discussion:
https://en.wikipedia.org/wiki/Bellman–Ford_algorithm
Rick
