05-13-2004 12:50 AM - edited 03-18-2019 03:00 PM
Hi all,
is there a way to make Unity detect Forwarding Loops by itself? Example:
I have two call handlers, each pointing - after greeting- to the other. This would result in a direct loop. Can dbwalker (or another tool) find out and give a warning?
Thanks in advance.
05-13-2004 05:45 PM
dbWalker will detect that a handler or subscriber is looping back to _itself_ but it doesn't detect multiple chain loops like you describe - that'd be pretty tricky stuff.
05-13-2004 10:45 PM
Hi Jeff,
thank you for your answer. I tried to reconstruct the subscriber loop. I did a "transfer to subscriber greeting after greeting". But dbWalker did not detect. :-/ Have I forgotten to configure something in dbWalker? I´m using dbWalker 3.0(46).
Thanks in advance for your help.
Markus
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