cancel
Showing results for 
Search instead for 
Did you mean: 
cancel
405
Views
0
Helpful
2
Replies

Loop detection in Unity

markus.thelen
Level 1
Level 1

Hi all,

is there a way to make Unity detect Forwarding Loops by itself? Example:

I have two call handlers, each pointing - after greeting- to the other. This would result in a direct loop. Can dbwalker (or another tool) find out and give a warning?

Thanks in advance.

2 Replies 2

lindborg
Cisco Employee
Cisco Employee

dbWalker will detect that a handler or subscriber is looping back to _itself_ but it doesn't detect multiple chain loops like you describe - that'd be pretty tricky stuff.

Hi Jeff,

thank you for your answer. I tried to reconstruct the subscriber loop. I did a "transfer to subscriber greeting after greeting". But dbWalker did not detect. :-/ Have I forgotten to configure something in dbWalker? I´m using dbWalker 3.0(46).

Thanks in advance for your help.

Markus