11-12-2004 06:02 AM - edited 03-18-2019 03:49 PM
We've experienced situations where our users say they are receiving voicemail hours or a day later. This is sporadic and isolated to usually 1 or 2 users. What would cause this delay and how can we avoid it?
Thanks
01-18-2005 12:35 PM
I am experiencing the same problem with Unity 4.0(3). My problem is for random users as well. Has there been cause or solution found for this problem?
01-19-2005 05:01 AM
No resolution that I have found..
02-13-2005 02:03 PM
Having the same kind of problem using 4.04sr1. Do you see event logs like:
Event Type: Error
Event Source: CiscoUnity_UMR
Event Category: UMR Thread Error
Event ID: 137
Date: 5-11-2004
Time: 8:49:37
User: N/A
Computer: xxxxxxxxxx
Description:
Attempts to deliver Unity Message Repository messages have failed due to
Unity configuration or connectivity issues with the Partner Mail Server.
AvUMRSyncSvr will suspend message delivery for 300 seconds, after which
message delivery will be attempted again.
During this outage, messages may accumulate in the temporary store.
0x00000B64
---------------------------------
Event Type: Error
Event Source: CiscoUnity_UMR
Event Category: UMR Thread Error
Event ID: 137
Date: 4-11-2004
Time: 23:02:34
User: N/A
Computer: Txxxxxxxxxxx
Description:
Attempts to deliver Unity Message Repository messages have failed due to
Unity configuration or connectivity issues with the Partner Mail Server.
AvUMRSyncSvr will suspend message delivery for 300 seconds, after which
message delivery will be attempted again.
During this outage, messages may accumulate in the temporary store.
0x00000B64
01-19-2005 07:33 PM
Unity passes of the message immediately to exchange/domino. Check the UnityMTA folder if it's held there; if not the message has been "moved" over to the message store. Do you have third party software that may be causing the problem? From performance standpoint, how is the memory and cpu usage?
I helped someone today that had message missing and after the exchange server was rebooted, all the message appeared in users' mailboxes. The messages showed of course also showed up in Unity at that point.
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