For notifications, Unity logs in to ever subscribers mailbox at startup using a single MAPI session. During this login Unity asks Exchange to send it notifications when specific events occur. So Exchange sends Unity notifications when new messages come in, or a message is marked as read and so on, Unity doesn't actually poll the mailbox.
Unfortunately comparing Unity to Outlook is like comparing apples to oranges. Unity only has a single MAPI session but I wouldnt say that it has the same load on Exchange as a single Outlook client does. But then again would an Outlook client put more load on Exchange than Unity if it was sending a 35mb attachment? It depends how you classify load. That would likely require more bandwidth that Unity does but I dont know if you would call the load higher. It really would depend how Unity was being used and how Outlook was being used. I dont think we can say each Unity port = .5 Outlook clients because it would be different for every customer.
I know that isnt a simple and concise answer but I hope it makes sense.
Thanks,
Keith