07-17-2019 09:04 AM
If a PSN node exceeds the max concurrent session , what would be the behavior for a radius access request
Is the request queued up on the PSN and the response time increases or is the packet dropped at the PSN .
I couldn’t get hold of a doc which explains what happens if the concurrent session is exceeded.
Solved! Go to Solution.
07-17-2019 09:27 AM
07-17-2019 11:52 AM
20k and 40k limits mentioned in the scaling guide represent maximum amount of sessions stored in the session cache. After limit is reached PSN performs Least Recently Used (LRU) algorithm to remove older sessions.
While theoretically to frequent execution of LRU can cause some performance degradation in real life this should not be noticeable.
For the sessions which were removed by LRU some advanced flows may not work in case if those sessions are still alive on NADs (for example Posture Re-assessment)
07-17-2019 09:13 AM
07-17-2019 09:21 AM
Thanks, so that means the PSN queues up the request but the session doesn't get created .
Does that mean that the numbers for concurrent session for a PSN platform is derived from its ability to create a session .
for eg :3595 on ISE 2.1+ support 40k concurrent sesson
07-17-2019 11:52 AM
20k and 40k limits mentioned in the scaling guide represent maximum amount of sessions stored in the session cache. After limit is reached PSN performs Least Recently Used (LRU) algorithm to remove older sessions.
While theoretically to frequent execution of LRU can cause some performance degradation in real life this should not be noticeable.
For the sessions which were removed by LRU some advanced flows may not work in case if those sessions are still alive on NADs (for example Posture Re-assessment)
07-17-2019 09:27 AM
Discover and save your favorite ideas. Come back to expert answers, step-by-step guides, recent topics, and more.
New here? Get started with these tips. How to use Community New member guide