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Invalid key on caller input falls through to default call handler

jlanders
Level 1
Level 1

While in a call handler if you press a caller input key that is set up as an

"invalid key" , Unity does state that the key is invalid then dose the following:

1. plays the directory handler

2. if no user input then plays the default call handler

Is there a way for unity to state that an invalid key was pressed and go to

the beginig of the current call handler ?

I am running 2.4.6(161)

Thanks

Jeff

2 Replies 2

Christopher McAlpin
Community Manager
Community Manager

You can download the BulkEdit Utility from www.Answermonkey.net. With this utility, it will allow you to change where Unity routes the call after the error gretting is played.

Thanks for the info I will give it a try ......