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Error archiving Unity messages

mw9714
Level 1
Level 1

Each workstation has an add-in to MS Outlook called ApplicationXtender, by EMC|LEGATO software. When a message comes into the specified sub-folder of the users Inbox, it gets archived to the Legato server. Unity Messages with an attached .wav cause an error to be generated on the users pc, "This type of item is not allowed". All other messages are archived without issue. An email with a .wav attached from a source other than Unity works fine. The user can even copy the .wav file from the Unity message and send to his/herself and it archives without issue. The only difference noted is the message class. Messages from Unity have a message class of IPM.Note.Voice.Unity and all others have just IPM.Note Anyone else run into this or have any ideas the error is ocurring? Thanks

2 Replies 2

lindborg
Cisco Employee
Cisco Employee

I doubt very much the message class has anything to do with this – other applications such as fax servers and such use their own message classes and if the archiving software can’t handle that, it’s pretty weak.

If I had to guess (and this is just a guess, I’ve never used this package and I know nothing about it) it’s choking on the other extended MAPI attributes we add to the message – it takes more than just an attached WAV file and a message class of IPM.Note.Voice.Unity to flag a message as a voice mail.

This is something you should really bring up with the archiving product company, not us. Unity isn’t doing any illegal or ugly here – if they’re choking on the message, they need to look into why. You can see an example of what we do with a message on the code samples page here:

http://www.ciscounitytools.com/CodeSamples.htm

at the bottom is an example of taking an email and converting it into a voice mail via CDO interfaces – perhaps you can shoot this to them to have a look – they should be able to repro it reasonably easily with that.

I appreciate you taking the time to respond. I only posted this in the hope that someone out there may have run into the same issue. Thanks for the link!