11-07-2013 07:21 AM - edited 03-16-2019 08:17 PM
Hi All:
When I leave a voicemail message on a 7962 phone, there is an MWI and an Envelope icon in the upper right corner of the phone display, however when I push the Messages button, Unity asks to spell the Last and First name then press # instead of asking for a password to retrieve the message. I cannot find the missing configuration to allow message retrieval.
Any assistance would be greatly appreciatedl
thanks,
Ron
Solved! Go to Solution.
11-08-2013 06:26 AM
11-08-2013 06:45 AM
Hi Ron.
Just to recap.
- On CUCM you have a voicemail pilot eg 1000 associated to a voicemail profile eg Default and "Voice Mail Box Mask" is empty
- The VM profile is associated to Directory number from where you are testin.
- Make Sure , through CUCM routeplan report, that voicemail pilot number in unique on your dialplan.
- Which is the first message that you hear when you press envelope button on the phone?
- On Unity Connection are users present under Users-->Users menu?
- Have you recently istalled a new language on UC?
Let me know
Thanks
Regards
Carlo
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"The more you help the more you learn"
11-08-2013 07:45 AM
Carlo:
Thanks,
Ron
11-08-2013 07:58 AM
Hi Ron.
On System Call Handler --> Opening Greeting Edit -->> Greetings ---> Standard Greeting.
Inf you select System Default Greeting, what can you hear as first prompt?
Let me know
Regards
Carlo
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"The more you help the more you learn"
11-10-2013 03:10 PM
Hi Ron,
Based on>
This is for sure a Directory Handler setup with that specific search criteria, likely the System Directory Handler built-in by default. It would be insightfull if you could also please provide screenshot of how many Directory Handlers you have, if you do have more than one check what extensions they have to cross out of the list any overlapping DN issue.
-DRP
11-08-2013 06:45 AM
Hi Ron,
It is very strange that you aren't hitting the Sign-in conversation
when dialing the Pilot # from a phone that doesn't have a mailbox
and then pressing Star *. It should prompt;
"please enter your ID followed by #" - which is the Sign-In conversation
We need to see why, so I would try this Tool from the excellent suite of Unity Tools to have a look
to see what info is passed to Unity Connection and what the call flow looks
like when this scenario happens and also when the Message button is pressed.
http://www.ciscounitytools.com/Applications/CxN/PortStatusMonitorCUC7x/PortStatusMonitorCUC7x.html
Can you please post back with this info. I'll capture a couple of examples and post them
up here in a bit
Cheers!
Rob
"Why do the best things always disappear "
- The Band
11-08-2013 06:57 AM
Hi Ron,
First off I wanted to give my friend Carlo a big +5 for his great
work here!
Here is what the start of a call where I pressed the Message button on my phone
looks like (you see it goes directly to "Attempt SignIn;
07:48:52, New Call, CalledId=8700, RedirectingId=, Origin=16, Reason=1, CallGuid=9EDBB075B3C54C419BDC523736238400, CallerName=Rob Huffman, LastRedirectingId=, LastRedirectingReason=1024, PortDisplayName=CallManager-1-003,[Origin=Invalid],[Reason=Invalid]
07:48:52, AttemptSignIn
07:48:52, State - AttemptSignIn.cde!Dummy
07:48:52, Event is [NULL]
07:48:52, SubSignIn
07:48:52, Subscriber Sign-In
07:48:53, State - SubSignIn.cde!AnswerPhone
07:48:53, Event is [TrueEvent]
07:48:53, State - SubSignIn.cde!AuthenticateUser
07:48:53, -->SubAuthenticate
07:48:53, State - SubAuthenticate.cde!TryCounter
07:48:53, Event is [NULL]
07:48:53, State - SubAuthenticate.cde!GatherID
07:48:53, Event is [FalseEvent]
07:48:53, State - SubAuthenticate.cde!LoadSubscriberMinimalData
07:48:53, Event is [NULL]
07:48:53, State - SubAuthenticate.cde!GatherPIN
07:48:53, -->SubAuthenticatePW
07:48:53, State - SubAuthenticatePW.cde!ValidatePwd
07:49:00, Event is [TimeoutEvent]
07:49:00, State -
07:49:03, Subscriber sign-in successful. Alias - rhuffman. Extension - 7001. Caller Id - 7001.
And here is a call from external to the Opening Greeting Call Handler then pressing
Star * (after the * DTMF it goes to SubSignIn);
07:55:14, New Call, CalledId=8700, RedirectingId=8700, Origin=16, Reason=8, CallGuid=31DDD797D7E546B5ABE78BA8E1FE351E, CallerName=Rob Huffman, LastRedirectingId=8700, LastRedirectingReason=8, PortDisplayName=CallManager-1-002,[Origin=Invalid],[Reason=Invalid]
07:55:14, AttemptForward
07:55:14, State - AttemptForward.cde!Dummy
07:55:14, Event is [NULL]
07:55:14, PHTransfer
07:55:14, State - PHTransfer.cde!LoadInfo
07:55:14, Event is [TrueEvent]
07:55:14, PHGreeting
07:55:14, State - PHGreeting.cde!PlayGreeting
07:55:14, Call answered if needed
07:55:14, Playing greeting for Call Handler: Opening Greeting
07:55:22, DTMF received [*]
07:55:22, Event is [NULL]
07:55:22, SubSignIn
07:55:22, Subscriber Sign-In
07:55:22, State - SubSignIn.cde!AnswerPhone
07:55:22, Event is [TrueEvent]
07:55:22, State - SubSignIn.cde!AuthenticateUser
07:55:22, -->SubAuthenticate
07:55:22, State - SubAuthenticate.cde!TryCounter
07:55:22, Event is [NULL]
07:55:22, State - SubAuthenticate.cde!GatherID
Cheers!
Rob
"Why do the best things always disappear "
- The Band
11-08-2013 08:37 AM
Rob:
It appears as though the call is immediately attemping to FORWARD rather than SIGN-IN. Please see below....
THX
======================================================================================
CallData, 3, CallerId=1001, CalledId=2001, RedirectingId=2001, Origin=16, Reason=4, CallGuid=66073CA6F4874525A88406AB5F993268, CallerName=Jack Shepherd, LastRedirectingId=2001, LastRedirectingReason=4, PortDisplayName=PhoneSystem-1-001
Application, 3, 1001, AttemptForward
State, 3, 1001, State - AttemptForward.cde!Dummy
State, 3, 1001, Event is [NULL]
Application, 3, 1001, PHTransfer
State, 3, 1001, State - PHTransfer.cde!LoadInfo
State, 3, 1001, Event is [TrueEvent]
Application, 3, 1001, PHGreeting
State, 3, 1001, State - PHGreeting.cde!PlayGreeting
Display, 3, 1001, Call answered if needed
Display, 3, 1001, Playing greeting for Subscriber: Bob Smith
Display, 3, 1001, No DTMF received
Display, 3, 1001, Playing greeting for Subscriber: Bob Smith
State, 3, 1001, Event is [RecordMsgEvent]
State, 3, 1001, State - PHGreeting.cde!RecordMsg
State, 3, 1001, Event is [NULL]
State, 3, 1001, State - PHGreeting.cde!RunEditMsg
Application, 3, 1001, -->MessageEditing
State, 3, 1001, State - MessageEditing.cde!CheckMsgMenuOpt
State, 3, 1001, Event is [EditMessageMenuEvent]
State, 3, 1001, State - MessageEditing.cde!PlayEditMenu
State, 3, 1001, Event is [HangupEvent]
State, 3, 1001, State - MessageEditing.cde!CheckMsgLength
State, 3, 1001, Event is [ManyEvent]
State, 3, 1001, State - MessageEditing.cde!SendMsg
State, 3, 1001, Event is [TrueEvent]
State, 3, 1001, State - MessageEditing.cde!ConfirmSend
State, 3, 1001, Event is [HangupEvent]
Application, 3, 1001, <--MessageEditing
State, 3, 1001, Event is [HangupEvent]
Display, 3, 1001, Idle
CallData, 3, CallerId=1001, CalledId=2001, RedirectingId=2001, Origin=16, Reason=4, CallGuid=3693AD85502F484F9851C48A4D570A44, CallerName=Jack Shepherd, LastRedirectingId=2001, LastRedirectingReason=4, PortDisplayName=PhoneSystem-1-001
Application, 3, 1001, AttemptForward
State, 3, 1001, State - AttemptForward.cde!Dummy
State, 3, 1001, Event is [NULL]
Application, 3, 1001, PHTransfer
State, 3, 1001, State - PHTransfer.cde!LoadInfo
State, 3, 1001, Event is [TrueEvent]
Application, 3, 1001, PHGreeting
State, 3, 1001, State - PHGreeting.cde!PlayGreeting
Display, 3, 1001, Call answered if needed
Display, 3, 1001, Playing greeting for Subscriber: Bob Smith
Display, 3, 1001, No DTMF received
Display, 3, 1001, Playing greeting for Subscriber: Bob Smith
State, 3, 1001, Event is [RecordMsgEvent]
State, 3, 1001, State - PHGreeting.cde!RecordMsg
State, 3, 1001, Event is [NULL]
State, 3, 1001, State - PHGreeting.cde!RunEditMsg
Application, 3, 1001, -->MessageEditing
State, 3, 1001, State - MessageEditing.cde!CheckMsgMenuOpt
State, 3, 1001, Event is [EditMessageMenuEvent]
State, 3, 1001, State - MessageEditing.cde!PlayEditMenu
State, 3, 1001, Event is [HangupEvent]
State, 3, 1001, State - MessageEditing.cde!CheckMsgLength
State, 3, 1001, Event is [ManyEvent]
State, 3, 1001, State - MessageEditing.cde!SendMsg
State, 3, 1001, Event is [TrueEvent]
State, 3, 1001, State - MessageEditing.cde!ConfirmSend
State, 3, 1001, Event is [HangupEvent]
Application, 3, 1001, <--MessageEditing
State, 3, 1001, Event is [HangupEvent]
Display, 3, 1001, Idle
11-08-2013 09:22 AM
HI Ron
Can you please post the screenshot of System Call Handlers and onother of direct call routing rules?
Thanks
Carlo
Please rate all helpful posts
"The more you help the more you learn"
11-08-2013 11:48 AM
SYSTEM CALL HANDLER - GOODBY
============================================================================
SYSTEM CALL HANDLER - OPENING GREETING
=========================================================================
SYSTEM CALL HANDLER - OPERATOR
========================================================================
SYSTEM CALL HANDLER - SCH_AA_MAIN
=========================================================================
DIRECT CALL ROUTING - ATTEMPT SIGN IN
===========================================================================
DIRECT CALL ROUTING - OPENING GREETING
===============================================================================
FORWARDED CALL ROUTING - ATTEMPT FORWARD
==========================================================================
FORWARDED CALL ROUTING - OPENING GREETING
11-08-2013 11:49 AM
SYSTEM CALL HANDLER - OPENING GREETING
11-10-2013 01:50 AM
Hi Ron.
Please create a new voicemail profile, use 8888 as voicemai mask and associate this new profile to a Phone's Directory Number from where you will call the voicemail pilot.
After that, please post the output of Port Status Monitor log.
Thanks
Carlo
Please rate all helpful posts
"The more you help the more you learn"
11-10-2013 06:13 AM
Hi Carlo:
I continue to appreciate your hard work.
I'll make the change, however my Remote Port Status Monitor is no longer working. It literally worked one time then stopped working with the error: Connection Refused by Remote Server. Others have had this issue but none of their fixes have worked. Everything is configured properly in Unity ADVANCED - CONVERSATIONS (The checkbox for Enable Remote Port Status Monitor Output is checked and the IP address of the Unity server has been added). In Cisco Unity Connection Serviceability, the Connection Database Proxy Service is STARTED. The Unity Connection server IP address has been added on the Monitor side. I even changed to a laptop to a different manufacturer. I am running Unity Connection version 7.0.1.1.
I may have to open a separate discussion for this problem.
Thanks,
Ron
11-10-2013 12:19 PM
Hello Ron,
I see you stated: "ADVANCED - CONVERSATIONS (The checkbox for Enable Remote Port Status Monitor Output is checked and the IP address of the Unity server has been added)"
By this i hope you meant that the IP of the CUC server is when the rPSM is opened and asks for the IP and not under:
IP Addresses Allowed To Connect For Port Status Monitor Output (comma-separated), which would be your workstations IP address.
PS: After you put your workstations IP it takes about 5 minutes. Also make sure your workstation does not have a firewall enabled just in case.
Please confirm.
-David
Message was edited by: David Rojas
11-10-2013 06:22 PM
David:
Thanks for the Port Monitor fix !!!
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