An intreging question from a customer.
How deep can the Call handler tree in Unity Connection?
I have looked around and do not fine anything that specifies an upper limit although, there is probably a practical level to maintain control and sanity.
Any one have an idea?
Go to Solution.
Nesting has no limit. If you are looking for up to 1000, that should not be a problem.
View solution in original post
Thanks. that was what I was thinking the answer was.
Find answers to your questions by entering keywords or phrases in the Search bar above. New here? Use these resources to familiarize yourself with the community: