Did a little birdie tell you that there is a UI refresh of the Finesse desktop in 12.0? Are you worried that the custom gadget(s) that you spent so many hours building will no longer work? Did you hear that there will be agent to agent chat in this release? Are you eager to get your hands on 12.0 to check out the new features? Well, wait no more! DevNet is proud to present you a 12.0 early release sandbox for you to play with.
The goal of this sandbox is:
So how does the new UI look like? Let me highlight some of the major desktop changes in 12.0.
The UI of the agent desktop now aligns with the recent CUIC UI refresh. Not much has changed except for the fact that there will no longer be the blue background.
The agent state dropdown remains at the header, but in a clearer and bolder location. The horizontal tabs have been moved to a collapsible/pinable vertical tab where the icons and text can be customizable. The outbound call control and phone books have been moved to a dropdown button on the right hand side of the header. This allows the call control gadget to use less real estate space.
The call control gadget for inbound calls hasn't change much other than the look and feel to align to the UI refresh. It remains under the header and contains the same fields and buttons as before. The call variable layout continues to be customizable via the Administrator console.
The team performance gadget didn't change too either. The look and feel has been updated to match the UI refresh.
The only noticeable change is that the recent call history and recent state history for the selected agent in the team will be available via the ... under "Actions" for that particular agent. When it is selected, the team performance gadget will refresh to only show the recent call history and recent state history for that selected agent. The back arrow needs to be pressed in order to go back to the list of agents for that team.
In this sandbox, a sample gadget (see image below) has been added to show these new features for the third-party digital channels. The sample code for this gadget is available to download.
The chat and email feature for UCCX utilizes the new digital channel features that were introduced in 12.0 (see above).
The agent state for chat and email is now located in the Finesse digital channel state control. It is no longer clunky or feeling like an after thought.
Agents will now be alerted to incoming chat and emails via the popover feature. This provides the agent with the same experience for both voice calls as well as chat and email. The popover will appear in the lower right corner of the agent desktop with the same information that was provided in the previous releases.
Not much has changed with the manage chat and email gadget itself. The buttons have been moved to the bottom and the look and feel now aligns to the UI refresh, but that is about it.
Due to the UI refresh in 12.0, Finesse is providing a visual design guide so that custom gadgets can align the look and feel to match the style of the desktop. You can find download the visual design guide here.
It is finally here! Desktop Chat is now available via an integration with IM&P. Agents can message users in their directory, and create a contact list.
Individual chat windows will be located in the lower right hand corner of the desktop.
Whew, that was a lot, but remember that it is not the only new features that are coming in 12.0. For a full list of features, please take a look at the blog from Rajiv, the Finesse Product Manager. I hope you are excited to see this release for yourself.
So, let's get started and reserve your very own UCCX/Finesse 12.0 early release DevNet sandbox today! And best of all, it is completely FREE!
Since this is an early release of 12.0, it is not guaranteed to be free of bugs. Therefore, if you run into any issues, please report it back to us so that these issues can be ironed out before the official release. You can report issues or provide any feedback in the comment section of Rajiv's blog.
I really encourage everyone to reserve a sandbox and play around with it. Help us provide you with a better release by giving us feedback!
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