09-06-2011 09:34 AM - edited 03-16-2019 06:50 AM
Hi,
We have a Cisco Unity Connection v8.0.3a running without NIC teaming. What will happen if we activate the NIC teaming? A License MAC will be generated, so the old licenses won't work anymore? Will Unity Connection continue to work for 30 days after as in VM's? Granting us some time to have a new license for our Unity Connection...
Greets,
David
09-06-2011 10:04 AM
David,
You should be ok to activate network failover on your UCXN server. I don't believe UCXN uses License MACs like UCCX does. As far as having 30 days after a license expires, I'm not sure. I thought you'll have to restart the Connection services but I might be thinking of Unity.
Glenn
09-06-2011 12:24 PM
The virtual MAC address used for licensing should not change if you enable NIC teaming.
I have done this a few times without problems.
You should not need to rehost the license or even restart any services.
09-07-2011 03:44 AM
Hi,
Thanks for the feedback! :-)
I've read some info in the "System Administration Guide for Cisco Unity Connection Release 8.x", chapter "Managing Licenses in Cisco Unity Connection 8.x" where they talk about licenses on Physical Servers: http://www.cisco.com/en/US/docs/voice_ip_comm/connection/8x/administration/guide/8xcucsag310.html#wp1074732 Here they state that the MAC address of NIC1 is duplicated to NIC2.
I checked our CUCM, where we activated failover during installation and this is what we have:
admin:show status
Host Name : BE-VOIP001-MSL
Date : Wed Sep 7, 2011 12:35:15
Time Zone : Central European Summer Time (Europe/Brussels)
Locale : en_US.UTF-8
Product Ver : 8.0.3.20000-2
OS Ver : 4.0.0.0-43
License MAC : E41F136A22AC
Uptime:
12:35:17 up 174 days, 17:44, 1 user, load average: 0.40, 0.22, 0.18
CPU Idle: 94.25% System: 01.00% User: 04.75%
IOWAIT: 00.00% IRQ: 00.00% Soft: 00.00% Intr/sec: 1134.34
Memory Total: 4127944K
Free: 26848K
Used: 4101096K
Cached: 1355112K
Shared: 0K
Buffers: 27804K
Total Free Used
Disk/active 25197220K 12650488K 12290740K (50%)
Disk/inactive 25197252K 23839388K 77888K (1%)
Disk/logging 87665856K 67215668K 15996972K (20%)
admin:show network failover detail
Bond 0
DHCP : disabled Status : up
IP Address : 10.192.127.38 IP Mask : 255.255.255.224
Link Detected: no Mode : Auto disabled, N/A, N/A
Queue Length : 0 MTU : 1500
MAC Address : e4:1f:13:6a:22:ac
RX stats:
bytes : 2946974348 packets : 1654166567 errors : 0
dropped : 0 overrun : 0 mcast : 327913883
TX stats:
bytes : 2294166784 packets : 1233723360 errors : 0
dropped : 0 carrier : 0 colsns : 0
Ethernet 0
DHCP : disabled Status : up
IP Address : IP Mask :
Link Detected: yes Mode : Auto disabled, Full, 100MB/s
Queue Length : 1000 MTU : 1500
MAC Address : e4:1f:13:6a:22:ac
RX stats:
bytes : 1700754458 packets : 1351741192 errors : 0
dropped : 0 overrun : 0 mcast : 327913883
TX stats:
bytes : 2294166784 packets : 1233723360 errors : 0
dropped : 0 carrier : 0 colsns : 0
Ethernet 1
DHCP : disabled Status : up
IP Address : IP Mask :
Link Detected: yes Mode : Auto disabled, Full, 100MB/s
Queue Length : 1000 MTU : 1500
MAC Address : e4:1f:13:6a:22:ac
RX stats:
bytes : 1246219890 packets : 302425375 errors : 0
dropped : 0 overrun : 0 mcast : 0
TX stats:
bytes : 0 packets : 0 errors : 0
dropped : 0 carrier : 0 colsns : 0
DNS
Primary : Secondary :
Options : timeout:5 attempts:2
Domain :
Gateway : 10.192.127.33 on Ethernet bond0
So the NIC1 is similar to NIC2 and also the Bond0 is the same MAC address. The License MAC is identical to Bond0, so all MAC addresses are the same if you activate failover.
We hope that this is also the case for Unity Connection, but this we'll now this weekend ;-)
Thanks for helping me! :-)
Greets,
David
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