02-08-2019 01:47 AM - edited 03-14-2019 06:46 PM
Hello,
I've managed to create scripts before, but seems that i'm stuck to finnish a basic one.
I'm trying to create a script which will have only one Queue without any filter options to choose from after listening to the main prompt, I want it as follows :
Welcome prompt
Select a ressource from the queue
if : connected == Call is taken by an agent)
else : call hold / unhold & and play the Wait_in_queue_prompt
This order seems logic to me, but somehow it doesn't work, i'm used to use menus to make it work, but in this case I don't want the caller to select any number in his keypad to get someone. just a welcome prompt ==> queued call or connected instantly
unfortunately can't use debug to see where it gets stuck (connected anonymously) because i'm not in client's office right now
script screenshot in the attachments sectio
Thank you
02-08-2019 03:24 AM
If you’re connected anonymously, what’s the error you’re referring to? The default script/prompt? Other than a missing Delay step between hold/unhold I do not see a glaring problem there. Perhaps the CSQ variable doesn’t match what’s built, including case sensitivity?
02-08-2019 06:55 AM - edited 02-08-2019 07:07 AM
Hi Jonathan,
I'm referring to the Audio error when I try to make test call, for exmaple I call the trigger number and i get the message "I'm sorry we are currently experiencing a system problem ....."
for the delay between hold and unhold, I have the same thing in another script and works without any problem, I will add it anyway to avoid problems
CSQ name in the script is exactly the same in CCX (all letters uppercase)
agents are logged in, and this new skill has been added to the existing team...i still have a doubt that something is wrong in the script
the only difference between this CSQ and other CSQs i'm used to apply, is that in this one I use "Resource skills" instead of "resource group", and I have already put this skill in every single agent I want
02-08-2019 08:11 AM
Hello Trick Trick,
how about your wave file name, format etc, i just thought about since debug break at your screenshot on play prompt session.
Regards,
Shalid
02-08-2019 12:05 PM
02-08-2019 12:14 PM
02-14-2019 10:10 AM - edited 02-14-2019 10:35 AM
the Script is validated successfully no issue but still feel like something is not respected in that script which gives the error
can you explain to me what do you mean by : "it should be noted, that what script version the application is processing, and what script version you're looking at, can be different"
02-14-2019 11:01 AM
02-14-2019 12:04 PM
02-14-2019 01:33 PM
Hi there
If you dont mind, can you just outline your complete call flow you need, for a better understanding
Hope this Helps
Cheers
Rath!
***Please rate helpful posts***
02-14-2019 01:51 PM
02-14-2019 02:08 PM
I'd be curious to know how you setup the menu, and where you put it, in order to affect the script. Seems to me like the extra time/delay for processing the menu might be the factor. Can you post a screenshot of your script when you put the menu in it? We might be able to move the delay to just after the accept step, a common practice, though not required.
Also, let me just assure you that you do not need a menu for this to work. In fact, here is the most basic script to send a caller to queue to hold for an Agent, albeit without music, all in only 3 steps!
Accept (--Triggering Contact--) Select Resource (--Triggering Contact-- from "HelpDesk") Connected Queued Delay 43200 sec
02-14-2019 02:45 PM
Thats right, just need this
Hope this Helps
Cheers
Rath!
***Please rate helpful posts***
02-15-2019 12:22 AM
02-15-2019 12:30 AM - edited 02-15-2019 12:40 AM
a screenshot of the script can be found in the attachments (you can notice that i've deleted all the prompt, just to test the routing aspect)
Queue name is masked intentionally
as I said before, putting that menu solves the issue, but the caller should press 1 for example to proceed, while I don't need any interaction with the caller, just a welcome prompt, and queue prompt if everybody is busy
i'll try to put a higher delay in the start and see
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